Hi!
I was wondering if anyone knew how re-size dropdowns to make them bigger (on the Y axis)? It would really help me thank you.
Best Regards, PreaKrust
Hi!
I was wondering if anyone knew how re-size dropdowns to make them bigger (on the Y axis)? It would really help me thank you.
Best Regards, PreaKrust
Don’t know what’s up with the notification but this is for the upcoming new experience controls, not the current one.
Ah yes, was wondering why mine did not have those new fancy icons. How can we enable these new controls?
It’s a beta setting in Roblox Studio, it’s not live yet.
Ah. Testing it with the new controls in studio here, getting this:
That shouldn’t be happening, I’ll go test it RQ. Also, have you tried hitting the site button? For vCommand specifically but not my test script it for some reason starts off with incorrect offsets until hitting that button.
EDIT: I have no issues while using this script:
Nevermind lol! Was using the other guys module…
Hopefully we can see the new controls release in-game soon.
i’m trying to make a button but it’s giving me this error
(new is not a valid member of ModuleScript "ReplicatedStorage.Icon"
)
here’s my entire script
task.wait(1) -- giving the ModuleScript time to load
local rs = game:GetService("ReplicatedStorage")
local Icon = rs.Icon -- i got the ModuleScript directly from the marketplace
local icon = Icon.new() -- **ERROR**: new is not a valid member of ModuleScript "ReplicatedStorage.Icon"
icon:setName("Icon1")
edit: im so stupid i need to require the module LOL.
Ben has took a long break and doesn’t do any updates of Nanoblox things since 2020-2021 (HD Admin, ZonePlus)
The LocalScript needs to be placed into StarterPlayerScripts, also for me everything works fine.
The only bug is with dropdowns, when you select two dropdowns, one of them doesn’t deselect, even if you have icon:autoDeselect(true)
in the icon.
Exactly, That’s how I set up my topbars
Hmm… Do you still have that bug?
I did a workaround to remove the bug, to destroy the clone
Thank you for all your amazing contributions towards the roblox community!
Ben is taking an extended break from roblox, trying to find new opportunities outside of the roblox community. He has not given any information on if he will return or when. So it is safe to assume that there will be no updates to any of his products within the near future.
I managed to figure out a rough-estimation fix for Icons appearing behind the chat Icon when using TextChatService.
I went into the “TopBarPlusGui” script and changed a few things.
local UIS = game:GetService("UserInputService");
local topbarContainer = Instance.new("Frame");
if UIS.TouchEnabled then
topbarContainer.BackgroundTransparency = 1
topbarContainer.Name = "TopbarContainer"
topbarContainer.Position = UDim2.new(0.5, 0, 0.5, 0)
topbarContainer.Size = UDim2.new(0.89, 0, 1, 0)
topbarContainer.AnchorPoint = Vector2.new(0.5, 0.5)
topbarContainer.Visible = true
topbarContainer.ZIndex = 1
topbarContainer.Parent = topbarPlusGui
topbarContainer.Active = false
else
topbarContainer.BackgroundTransparency = 1
topbarContainer.Name = "TopbarContainer"
topbarContainer.Position = UDim2.new(0.5, 0, 0.5, 0)
topbarContainer.Size = UDim2.new(0.93, 0, 1, 0)
topbarContainer.AnchorPoint = Vector2.new(0.5, 0.5)
topbarContainer.Visible = true
topbarContainer.ZIndex = 1
topbarContainer.Parent = topbarPlusGui
topbarContainer.Active = false
end
These sizes should roughly move it over the right amount for mobile and PC (if your buttons are on the left side) - I’m sure it’s not 100% perfect but I also added AnchorPoints and sized it without using offset. No idea if it helps anyone but you’re looking to replace this code with the whole topbarContainer bit.
Very messy and easy fix, but if someones looking for a quick or temporary solution, here it is.
It scales differently on mobile and PC hence the UIS.TouchEnabled check.
How do you add a new element type to TopBarPlus? I’m struggling to figure it out and most of the code looks like gibberish to me. I just need to figure out how to clone existing elements or make a basic starter element to work off of.
(I don’t really understand OOP in Luau, but I know its concepts because of JavaScript)
I know he is on a long break. I was just reporting it so hopefully when he ends the break (if he returns) he can fix them.