That hasn’t worked either. 30_chars
Try to disable the can collide property of everything in the bicycle except the wheels, and then set both hinges’s ActuatorType property to None, if everything is fine when you do it then the problem is because of collisions
Still doesnt work. Everything has can collide off except the wheel spheres
What happened when u did it? Does the bicycle still glitch out, or does the rear wheel still not spin?
The rear wheel does not spin._
This is the behaviour of the rear wheel
Instead of using a VectorForce, I have just used Seat.MaxForce to set the speed and the wheel spins perfectly. But the problem is, MaxForce doesn’t have an acceleration effect , it just immediately sets the speed of the bike. I’m wondering if its just best to use a loop slowly increasing the MaxSpeed.
if seat.Throttle == 1 and carRunning then-- if we're going forwards
seat.MaxSpeed = 10
--vectorForce.Force = Vector3.new(force, 0, 0)
elseif seat.Throttle == -1 and carRunning then-- if we're going backwards
seat.MaxSpeed = -10
--vectorForce.Force =Vector3.new(-force, 0, 0)
else
seat.MaxSpeed = 0
-- vectorForce.Force = Vector3.new(0, 0, 0)
end
Try setting the seat’s torque property to 0
That seems to work
However, I do still spin out when going fast enough, but that might be just because of the speed. The back wheel no longer seems to be colliding with the Baseplate
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