It took them a while, but hopefully it indeed ends now.
This bug still occurring for me right now. Is the fix live?
I also experience similar issues in my experience Emergency Hamburg - Roblox. I believe it’s the same bug.
The issue only happens with a bad internet connection.
For replication, I use a network tool called Clumsy to simulate a high ping and a network package drop rate of 10%.
- The player slightly falls when entering the seat - in our game, VehicleSeat:Sit() is called server-side.
- steer/throttle is not being set, my vehicle scripts work when I set them manually, but the player input is not forwarded.
- When exiting the vehicle after that happened, the character also behaves weirdly and isn’t teleported out of the vehicle like it normally is - I suspect the humanoid.Seated Event is not called correctly here.
Bug Video: VehicleBugEmergencyHamburg.mp4 - Google Drive
After I made changes to the system how characters are hidden in vehicles (making it client-side) and therefore reducing the amount of data that needs to be replicated to the client when entering a vehicle, the bug seemed to happen a lot less, but especially a lot of mobile players are still complaining.
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