Do you mean something affected by gravity? EgoMoose has an article on modeling projectile motion here:
If there isn’t gravity you can just use a single raycast.
If you don’t want to model projectile motion just use velocity * time.
Do you mean something affected by gravity? EgoMoose has an article on modeling projectile motion here:
If there isn’t gravity you can just use a single raycast.
If you don’t want to model projectile motion just use velocity * time.