As you know, when a player’s character spawns, Roblox creates an inside character script called “Animate”. This script contains information on how characters’s animations should work.
But roblox’s animate script logic and code looking is kind of bad (really bad).
Thats why I decided to rewrite this script, removing unnecessary elements and code logic
My Animate script works like the original one in functionality, but much simpler.
It also includes:
1. R15 and R6 Support
2. Ability to disable toolnone animation
3. Fixes tool speed glitch
4. Play animation backwards
P.S If you want to disable it, just set LocalScript:SetAttribute(“UseDynamicWalk”, false)
5. Change animation in real time
How to add/remove animation, watch here
To change how often animation will be playing use Animation:SetAttribute(“Weight”, YOUR_NUMBER)
1 = Rare, 10 = Often, 20 = Really often