what does that do?
Also the problem is the leaderstats gets updated with no debouce, the wait() next to false won’t work because thats kinda useless
(Also gtg)
what does that do?
Also the problem is the leaderstats gets updated with no debouce, the wait() next to false won’t work because thats kinda useless
(Also gtg)
i mean this
function onTouch(part)
print("Touched")
if part.Parent:FindFirstChild("Humanoid") then
local Human = part.Parent.Humanoid
if Debounce then return end
if Human then
local Player = Players:GetPlayerFromCharacter(Human.Parent)
if Player then
local leaderStat = Player:FindFirstChild("leaderstats") :FindFirstChild("EggCoins")
if leaderStat then
leaderStat.Value += Amount
else
warn("No Leaderstat")
end
else
warn("No Player")
end
Debounce = true
script.Parent.Music:Play()
script.Parent.Day.Enabled = true
script.Parent.Transparency = 1
task.wait(1.25)
script.Parent.Day.Enabled = false
script.Disabled = true
task.wait(WaitTime - 1.25)
script.Parent.Transparency = 0
script.Disabled = false
Debounce = false
else
warn("No Human")
end
end
end
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