Very Smooth Dash System Like Strongest Battlegrounds

BodyPosition and BodyVelocity are deprecated, yes. However, is there actual confirmation 100% that TSB uses Linear Velocity to achieve their flawless dashes?

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No, but it isn’t necessary to replicate the system using the same type of force. It can be created using any of the aforementioned, but I’d only assume it would work best with LinearVelocity.

Wb creating a attachment1 to the way you are dashing (for example if you are dashing to the right side send a raycast that goes 3 studs to right and places the attachment1 at the end of it) and then make the force follow the attachment1, att0 will be in the hrp. I didn’t try this idea yet so pls let me know if it works (this way the force will react/respond to body’s rotation and the raycast is for the wall clip glitch and fling :wink: )