VFX & Animation plugin (texture library with 200+ flipbooks)

I’ve had problems with most vfx plugins. so i made my own with all the features i wanted!

VFXPlugin logo (small)


:gear: Features:


:package: How to get:

will publish to asset store once roblox lets me make it paid or i verify my id to do it (probably wont). but for now you can contact me on discord: coroutine.yield_
Price: $6.99 or 2,500 robux


:memo: Feedback:

!! Released a bit early so there may be some bugs (report them if u find any)
:heart: Like the post if you think the plugin is good. let me know your thoughts and suggestions!

18 Likes

$4 or $7….

Ich

I’d say it’s worth about 500-1000 robux

I could get 10 ad creds for 2500

Use the money to activate windows :smiley:

2 Likes

Looking at other plugins such as vfx suite being $4.99 with no texture library, no sliders, no animation util, doesn’t come with any textures and has less options; makes me think this is worth even more.

what does that even mean

Edit: i lowered the robux price because i just calculated with devex rate + 30% fee, 7$ is equal to 2858 robux. now the robux price is 2,500 <3

1 Like

He means Ad credits I believe.

2 Likes

In the market of Roblox, trying to price your stuff higher then 15 dollars will usually not be a good idea…

  1. The market exposure you get isn’t good in the first place

  2. Most potential customers and Roblox developers aren’t exactly made of money and usually can only afford that below 10 dollar mark

  3. A market standard for most plugins has become either 5-10 or 30-50

However, in your case your plugin is much better then most like it and you could afford to keep it at its current price point as long as you distinguish its superiority and expand your market exposure. Otherwise the product will not be sold much.

For now it’s a good idea to lower the price to get some traction. Possibly even some reviews on the dev forum.

Once it’s gotten around 5k views bring it back to its original price and you can even hike it up to 20 once you hit 10k-20k views.

Main point standing, I agree with your price point as this is an outstanding resource but if you want to both. Make money and share a good resource you should definitely put it down to 5 dollars or so for awhile and then bring it back up once it’s gotten it’s well deserved fame.

1 Like

I think this is an awesome resource, and 7 dollars is completely reasonable!

2 Likes

2,500 robux is $8.75 when devexed, and i will be getting $6.13 after the 30% fee.

developers don’t get their robux from buying it, but by making a game or working for one and if they get paid in robux they will value it as what they get after devexing. not its buying price.

which means if i do a job worth $5 i should be paid 1,500 robux not 400.

Thanks, but I think I just need to get more people notice it.

2 Likes

Hi,
Looks pretty nice.

Once you have an effect set up, like say 7 particle, some beams etc, can you set them to emit at different times, and once you get the effect how you want it, how does it get built in studio so that you can call a script to trigger it in play mode, with the different enable settings? (in particular having them emit at different times)

Also, for the textures / flipbooks, who actually uploaded them to Roblox?

Thanks

Hello, thanks.

You call a emit() function on the parent vfx, you can make your own but heres the one i use:

local VFXClasses = {
	ParticleEmitter = true,
	Beam = true,
	Trail = true,
}

local function Emit(VFX)
	local Duration = VFX:GetAttribute("EmitDuration") or 0

	if VFX:IsA("ParticleEmitter") then
		VFX:Emit(VFX:GetAttribute("EmitCount") or 0)
	end

	for _, v in VFX:GetChildren() do
		task.delay(V:GetAttribute("EmitDelay"), Emit, V)
	end

	if Duration >= 0.01 and VFXClasses[VFX.ClassName] then
		VFX.Enabled = true
		task.wait(Duration)
		VFX.Enabled = false
	end
end

I collected them from different open source vfx using the upload button from places like RoVFX.

1 Like