Hello
Im Ninjaz and ive been trying to make a FPS for a while, I learned how to animate, script, and etc but know i’ve ran into yet another road block!
For example, I made these Vietnam guns for one of my GAMES i was thinking about doing
Showcase
https://gyazo.com/f92e7941728751a1fcd524c04b734648
https://gyazo.com/ad43d8ffe63e64221713990268bcbd53
And When I add Fake Arms, and equip my tool, this happens.
https://gyazo.com/04c45bc93bcf34e5de9f8df87db1d926
So In the end I need to know how to play the Animations on the Arms, and what I need to do so that the Arms have the animations.
thank you
6 Likes
Conejin_Alt
(DisplayNameHere)
February 18, 2020, 8:40pm
#2
This guide was originally written for scriptinghelpers . The original can be found here .
In this post we will be talking about creating our very own filtering enabled friendly first person shooter (FPS) game. I do want to make clear though that I won’t be covering how to actually make the weapon shoot in this article. All we are going to be covering is the visuals meaning having the character aim down sights, look up and down, etc. Maybe we’ll talk about shooting another day.
Things to take …
That thread might help you!
6 Likes
Just telling the animation to go to the Humanoid in the ViewModel, and play it through the animation. That’s exactly what I did with mine.
This is the code that i have
local viewModel = game.Workspace.CurrentCamera:WaitForChild("viewModel")
local CameraHumanoid = viewModel:FindFirstChild("Humanoid")
--// Animations \\--
local anim3 = script.Reload
--// Load Animation Track \\--
local track3 = CameraHumanoid:LoadAnimation(anim3)
local Reloading= humanoid:LoadAnimation(anim3)
Then it’ll play, etc.
1 Like
Do you have discord and we can talk more on their, here is my tags, Ninjaz#2996
2 Likes
I’ll add you on discord im Afraid#0035
1 Like