View Model/Fake Arms How to play animations

Hello

Im Ninjaz and ive been trying to make a FPS for a while, I learned how to animate, script, and etc but know i’ve ran into yet another road block!
For example, I made these Vietnam guns for one of my GAMES i was thinking about doing

Showcase

https://gyazo.com/f92e7941728751a1fcd524c04b734648
https://gyazo.com/ad43d8ffe63e64221713990268bcbd53

And When I add Fake Arms, and equip my tool, this happens.
https://gyazo.com/04c45bc93bcf34e5de9f8df87db1d926

So In the end I need to know how to play the Animations on the Arms, and what I need to do so that the Arms have the animations.

thank you

5 Likes

That thread might help you! :smiley:

6 Likes

Just telling the animation to go to the Humanoid in the ViewModel, and play it through the animation. That’s exactly what I did with mine.

This is the code that i have
local viewModel = game.Workspace.CurrentCamera:WaitForChild("viewModel")
local CameraHumanoid = viewModel:FindFirstChild("Humanoid")
--// Animations \\--
local anim3 = script.Reload
--// Load Animation Track \\--
local track3 = CameraHumanoid:LoadAnimation(anim3)
local Reloading= humanoid:LoadAnimation(anim3)

Then it’ll play, etc.

1 Like

Do you have discord and we can talk more on their, here is my tags, Ninjaz#2996

2 Likes

I’ll add you on discord im Afraid#0035

1 Like