I was working on making a viewmodel for my game when i imported it back to roblox the weapon does not move, but on blender it works fine
(the weapon is a child of the handle)
I was working on making a viewmodel for my game when i imported it back to roblox the weapon does not move, but on blender it works fine
(the weapon is a child of the handle)
I recommend you follow this tutorial:
there are a bunch of issues that could be causing this, did you rig the ViewModel on Roblox and export to Blender, or did you rig it on Blender?
Also, why is the weapon child of your handle? All base parts of your tool should be grouped into a model or tool instance for it to be properly rigged, I think parenting your tool to its handle can cause some issues in importing/exporting.
What method did you use to import it to Blender? I recommend using the Roblox plugin and Blender addon “Roblox animations”, it’s the one I use and I don’t have any importing/exporting problems with it.
Well i did rig it on roblox and i do use roblox animations. im gonna experiment a little to see what might be causing this
Ok, if nothing works try following Headstackk’s tutorial.
seems like the problem was that i had created a joint with the handle and the humanoidroot, though i dont get it, any explanation? is it because humanoidroot was anchored?
When you’re animating a tool together with a rig it needs to become a single rig, otherwise you’ll need 2 different animations, this joint with the handle and humanoidRootPart is basically “uniting” the tool with your viewmodel.
Without it, even though your tool might be inside the ViewModel in the explorer hierarchy Roblox Studio doesn’t understand that the tool is a moveable part of the rig, thus, making it still, like an accessory.
Interesting, well thanks for helping.
No problem, I’m glad it helped!
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