If anyone want to try messing with this “dual render” scope system, here you go!
CameraViewPortACOG.rbxl (222.9 KB)
(I added a NonPlayerObjectsFPS variable to the beginning of the script. It works in theory but in practice it ends up too slow to actually do what you ask @TheRings0fSaturn)
You can see how the NPCs render smoother than the balls and crates!