ViewportFrame does not update in CanvasGroup

We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information.

Thanks for flagging!

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If this is supposed to be fixed, it’s broken again (or still is since this 80 days ago). My avatar viewer is breaking constantly because of this bug.

Making viewports practically unusable within canvasgroups

The only workaround I’ve found is to either change properties on the CanvasGroup constantly or re-parent your target object in the ViewportFrame constantly. Still waiting on a fix. :frowning:

Yea, but I’m talking about it in-game which has no properties window. However, I have found a workaround within the game but it doesn’t mean the bug isn’t annoying.

If the viewport is within a scroll frame and you scroll in any direction it’ll update. But that’s the only method I’ve come up with to update it

One Workaround for those that are currently finding this post.

Add a boolean attribute to the object and use a loop to constantly enable/disable it.
This will update videoFrames, Viewports, etc

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Theres actually a easy way around this.

RunService.HeartBeat:Connect(function()
       for i,v in pairs(CanvasGroup:GetChildren())
              if v:FindFirstChild("ViewportFrame") then
                     v.Visible = false
                     v.Visible = true
              end
       end
end)

You can have this in a spawn function aswell that just runs. (locally)
this will bypass and be a temp work around untill the bug has been fixed.

Bumping this again in hopes of it getting fixed :crossed_fingers:

Hey, this is still broken. lol

This bug is now again occurring.

2 Likes

this is probably the intended effect, since canvasgroup are a bit more different than the other normal guithings

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Bump - still happens to date. Extremely annoying and the only good solution I’ve found is to “jitter” one of the viewport properties, or the viewport camera for some reason, on each render step to get a consistent refresh (I flicker the camera FOV slightly).

This is not fixed and shouldn’t be marked as such. It still occurs today.

3 Likes

Hey. I can confirm that as of the 4th of April 2024, this bug is still in fact, unfixed. I literally spent 3 hours wondering why it wasn’t playing animations. massive waste of time. roblox employees cant get one thing right.

not fixed :sob:looks like the almighty brute force will play a role once again

still not working as of April 28, 2024

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Yes I’m still having this issue unfortunately.

Hi, we have deployed a fix around last month and could you try if this fix your issue? Thanks.

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Issue still exists as of today.

Hi, this is still broken. Has been broken for over a year.

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This is still ongoing, having issues with trying to update text and it doesnt change at all what so ever.