ViewportFrames do not show SurfaceAppearances properly

In the viewport frame they appear rotated the remapping fixed the rotation of the skybox faces I never tested if the objects reflect the correct face on the correct side and I used the studio camera as the current camera in the viewport frame to test it so it isn’t a camera thing. lemme show you what I am on about and it is in your image so I will just use your example with some markings to show what I am on about:

image

EDIT: Sorry for the late reply.

No worries, I misunderstood at first. Am working on a fix. I used skies with clouds a lot when doing this so I must’ve messed the orientation up.

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This should be fixed by now btw. @baackup_1st Could you please confirm?

It appears to be working!

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Thanks for confirming, I’ll declare this whole thread officially all handled by EOD.