While possible, it’s not meant to simulate physics objects (for now, at least).
The module is quite optimized at what it does. It’s up to you to ensure that you’re playing animations effectively across a map (for example, pausing animations that cannot be seen). If you have, say, 10000 animations running, it will lag regardless.
It’s purely client-sided (but you can also play it serverside, but there is no custom replication). If you want animations to replicate, you must design a replication system yourself (which is standard for custom scripted animations).
Again, it’s up to you to decide how to play/not play animations depending on visibility.
It’s very simple, actually. Here’s a short video tutorial:
After you export your animation, you can play the animation using the Visulie Renderer module:
local Visulie = require() --> path to the visulie renderer
local Animation = Visulie.new(yourAnimationData, CFrame.identity, YourScreenGui)
Animation:Play()
Sometimes, you have instances with many, many properties. However, you also realize that these properties only have one keyframe. This is annoying, as all the keyframe strips clutter up what is actually useful (the properties that have multiple keyframes). Here’s a demo of this new feature: