This looks promising, would you recommend making every system in our game with executables? Or should we use a mix of regular scripting and executables?
Fully executables. There should only need one server and client entry point (e.g. one server script and one local script) in your game. That said for organization purposes I do sometimes find it nicer to have multiple local scripts to help group your executables based on what they do. None of this is enforced though so you can choose to do things how you like.
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So how would you implement something like tools/weapons in this system? Iām still kinda confused on how I could use this in a game.