I’ve made my voxel destruction similar to yours (before ive seen this i might add) and I’m wondering if we can put our heads together and create somethingh m9ch better like this
Do you have discord? If I figure anything out inside my own module I can for sure let you know, that’s if you hadn’t already done it already lol, also idk if you noticed i edited my message, i included a video of mine in action lol, i started it a couple days ago
Yeah, my user is bartoken on discord. And your system looks pretty nice, but I can see you’ve also run into the issue of parts flashing as they’re divided.
Hi, sorry to butt into this conversation, but you can try turning off CanCollide, CanQuery, and CanTouch all to false when the Voxel are being created and you can set them back to true after. (this reduces the “flash” )
Also, I don’t 100% have the picture of what you meant when the parts are flashing when they’re created, but I’m guessing you’re saying they flicker by going transparent for a split moment during the creation of the voxel. Hope this helps and also thanks for the resource!
VoxBreaker, it feels very smooth and in my game ( I am tryna recreate the same jjs destruction), and the voxels js break like the parts were already cut. Smooth as Butter
quick little update, expect a massive update in a few days. I will be overhauling pretty much everything. @527366 Made some great suggestions so I’ll be implementing those.
Yoooo, can you message me the file for this, I wanna try it out and maybe look through the code to see what changed.
How did you manage to eliminate the flashing? What’s different than before? And was this with or without partcache/objectcache btw, this seems really cool.
Ive completely rewritten the logic for the module, and its kind of alot to explain so ill spare you the details for now until its fully functional. And this uses object cache. And I would send you a file but there are some major bugs that im still trying to work out.