Same the whole baseplate was gone
A bit late on this, but to make the parts cubic, youd have to subdivide either by 3 or 2 and use an algorithm to decide for that, which is rounding the remainder (using modulo) and deciding whether subdividing by 3 or 2 will get you closer to the goal of 2x2 or whatever part size you want. This wont give you the perfect size but gets you very close to a perfect cube divide. I believe JJS and realm rampage both use that little empty space as a means to get rid of the remaining amount after subdividing into cubes. This would probably only work well in a less detailed map though.
same issue here, like the floor is getting unanchored or something
Seems to only happen to larger parts for me, I replaced the part with 9 parts to make up the original part and it stopped the bug.
Are you still alive bartokens?
rip bartokens, you were the best vox breaker to ever break voxels.
rip barto
May you rest in piece my voxel
RIP Barto, this module and his barrage module helpled me learn a lot back when I was first starting out. May he rest up in the vast fields of voxelated parts in the sky
Thought barto was releasing updates on the module, turns out the replies were you guys
yea were just memeing lol
30charlimitbrowth
I had the exact same idea, I’m currently working on a battlegrounds game inspired by Elemental Battlegrounds that uses VoxBreaker, I scrolled down to see if someone has had the same issue as me and I saw this. By the way the issue I had was partcache which made the module act really weird.
Rip bartokens, you will be missed, rest in peace my idol and hero
Uh hey yall I did not realize you guys needed an update so badly
Yeah so I’ve made zero progress on this for a few reasons. For one the project I was planning on using VoxBreaker for kinda ended up going nowhere so I don’t really have a reason to use it anymore. That kind of demotivated me a ton so I stopped working on it for a while, and I was planning on getting back to it but I went to a concert and got hit with the flu for around 2 weeks. Afterwards I started a whole entirely new project so I didn’t really have time to get back to VoxBreaker.
So yeah I will release an update soon, just know that the honestly biggest reason for the lack of updates is that the bugs are incredibly confusing because I can’t figure out the causes. Plus figuring out a greedy meshing algorithm has been a challenge for a while
The return of bartokens!?!
I look forward to the update, if you manage to fix the bugs
I used to pray for times like this!!!
Also is there a discord server I can join/a game I can play, or something else I can do to support you? I appreciate you working on this module and helping people like me who found this module extremely useful, so I just want to thank you for that in some way.
I could help with this.
With my current project ive implemented greedy meshing for quite a number of things. I may be able to assist in the making of greedy meshing for VoxBreaker!
I was really only making this module for myself so I didn’t see a need for a discord or anything like that. If you want to support me then play my games if I ever get around to releasing them lol.
That would be extremely helpful. My discord is @ Bartoken
Alright then, I’ll keep an eye out for any projects you release!
Until then, enjoy the donations I sent your way via the VoxBreaker Test Place! I truly appreciate everything you’ve done! I can’t stress how much this module motivated me to work on my first ever project (a fighting game), and I probably wouldn’t have learned Lua and gone down this path if it wasn’t for that first push. Thank you
PS: Accept my friend request if you want
He’s alive!
I’m still interested in cleaning up the code and improving performance. Whenever you get the next update released, keep an eye on GitHub!