VoxBreaker | An OOP Voxel Destruction module

Yeah they do use custom replication, I was mainly bashing my head around why they would do that while at the same time doing physics on the server.

The camera thing might actually work though, essentially you would let the physics run and parent the debris to the camera on the server and do custom replication. Not sure what you mean by anchoring them on the server though since that would mean the clients would need to calculate the physics wouldn’t it?