VoxelDestruct 2.1 | Voxelated destruction physics with greedy meshing, hitboxes, and more!

Just updated! If you want destruction to be on the client enabled the OnClient setting.

Because destruction would be on the client new players who join wont be able to see destruction- to fix that enable the RecordDestruction setting.

If you’d like to use destruction on the client but still want some destruction on the server (for NPCs and raycasting) you can enable the OnServer setting and this will do destruction on the server but it wont be replicated to clients- so it won’t lag as much. Keep in mind, it can still lag with hitboxes so I’d just keep it off just to be safe.

If you have any issues with it please let me know!

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