Voxelized Smoke

Cool stuff! I did something similar myself a while back.

Something I learned from the above demo was that it was, well, too simple. Maximum_ADHD forwarded me a video to help expand upon what I had, allowing the smoke to better respond to the environment.

I recommend taking a look at it:

Keep up the good work :+1:


Edit: I notice somebody else here recommended the video to you as well!

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I’ve already watched that, well that was what initially got me to make this

I recommend watching, if anyone hasn’t watched it yet

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Just figured out that you can make grenades with this very easily if you just modify a few parts, so in the function that checks if the voxel will collide with something you would check if whatever it will collide contains a humanoid

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A lot of people have watched that youtube video (even I did watch that video)