VR: Developer Alpha

Several things:

  • VR runs fine with mobile GPUs now - on NVidia side. I’ve successfully ran ROBLOX on Rift & 750M, and we have several people using 980M with Rift and Vive. 750M would require bringing the quality level down - can’t run on quality level 10 at 90 FPS in VR… - but 980M would probably run on high quality levels.
  • There may be compat issues between Oculus and AMD cards. I know we had a laptop with AMD mobile GPU that Oculus refused to install on. This was before retail - not sure what’s the AMD situation now.
  • All Oculus demos - if we’re talking about their, uh, Dreamdeck I think it’s called - are pushing GPU to its limits. They seem to be designed to barely hit 90 FPS on GTX 970 :slight_smile:
  • Rift right now will provide better experience on worse hardware due to asynchronous timewarp. I’m really hoping Valve comes to their senses and implements that for Vive, it’s a game changer for low-end hardware.
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Today I just got a not so cardboardy “Google Cardboard” set, and tried it on youtube. It works… but the prompts for me to click to recenter or pause are useless since I don’t have an input device.
Current question: If Google Cardboard is going to be Roblox Mobile based, what should we expect for input devices? If there is anything I can buy now, knowing Roblox will eventually use it, it would be helpful to know.

Pro tip for anyone with an LG G3: Don’t continuously use Youtube in VR. It reaches temperature warnings at 135oF after about 20-30 minutes.

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