VR input detection?

So uh, I’m having problems making a vr game, main reason is, I can’t detect player input because I don’t know how to detect it. I’ve tried looking in models and reading from developer.roblox.com but it’s too complicated, so is there an event to detect it or do you have to do it from something else?

Thanks, Vaelkarr.

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Sorry if I’m not understanding your question correctly but are you trying to determine if a player is using a VR Device when they join your game? If so you can use VRService.VREnabled. I never have used VR before but it seems their a property called GetUserCFrame which allows you to get the CFrame of their headset. Sorry if this didn’t answer your question.

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I’m trying to detect if a vr player is pressing a button, and it’s fine.

If you have access to the VR headset it seems like you can use some simple code to check what each button’s keycode is.

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Thank you! Sorry for the 38m reply.