Thanks for this! Not only will this help with my projects it will also help a lot towards my tutorials all the comments are are “How do you make a gripping?”. Ill credit you of course
You do not have to credit me. I did this for pure fun and the coding is embarrassing to look at honestly.
I’m glad I was able to help though! I heard some of you wanted to make a climbing system, sadly I did not make support for terrain or climbing, you can simply pick small items that are in the “CanGrab” folder. (Workspace)
Do you think you could make a climbing system?
Eh, possibly. But I’m sadly busy with a huge project with friends and I’d like to spend all my attention on this first. Maybe I’ll come back on this later on.
How would I make it so i can grab models cause script breaks when i try and add models
You can only add MeshParts or Parts in the “CanGrab” folder.
You can still try to figure out a way yourself to make that.
As I said, when I get my project out of the way I’ll get back on this!
I was wondering… how would you make the hands more powerful? As when I try to push some objects they aren’t strong enough.
You can just change the MaxForce or MaxTorque in the align objects.
The reason it’s at a fixed size is because I never figured out how to properly scale the power with the hand’s weight. The current solution I have in place is changing the hands weight relative to it’s size.
I’ve been using this place to start my first VR game as roblox just released on the oculus, however I’m trying to make a teleport script when a player touches a part with their head, it teleports at first but I believe the renderstep function in the local script uses previous locations to determine the next position which takes me back to where I was before, is there a solution to this? Sorry for late response