I understand I fill place with water so it logical there is water and player are swiming but when I destroy water and player can run then view is not posible into water
So I need pshysics like normal → player can walk inside but view like underwater → water is transparent
Is this posible ?
Give me please some ideas how to fix this
Could you possibly have it full of water but put a script in that causes the player’s Density to increase and their swim state to be changed to walking while they are in that section?
I don’t know how you’d hide the ends of the water tunnel in that case though.
Won’t that make the water disappear entirely? I’ve used it to hide Water inside of boats, but with a Part or Mesh surface behind it.
I believe they still want to see the water surface above.
If you just put it to cover the inside of the tunnel, this will still appear. It’s like on a boat, but it doesn’t prevent you from seeing the water outside through the tunnel.
I built a Glass Cylinder tunnel, hollowed it out by creating a Union, and put it into water with the water outside the surface of the tunnel.
Yes, the water disappears, but it makes it all disappear, so you don’t see the underside of the water’s top surface. Boats just appear to be floating in space with the sky as the background.
1.) it has to be local script
2.) doesnt work when script is used while payer swiming for me come update after I used tool then character stopped swimming