Disclaimer: First Post, dont murder me
You’d need parts positions, line 3 of Pixeluted scripts defines them, and creates attachments at both parts along with an attachment between the two points (using pathfinding waypoints)
Path:ComputeAsync(script.Parent.Attachment0.WorldPosition,workspace.Testing2.Position)
The effect being a hose like rope, but not really a hose, none the less great job pixeluted.