Way to make a hose?

Disclaimer: First Post, dont murder me

You’d need parts positions, line 3 of Pixeluted scripts defines them, and creates attachments at both parts along with an attachment between the two points (using pathfinding waypoints)

Path:ComputeAsync(script.Parent.Attachment0.WorldPosition,workspace.Testing2.Position)

The effect being a hose like rope, but not really a hose, none the less great job pixeluted.