I’m making a “somewhat” isometric view game, The mouse cursor determines where the player is looking so with that, there’s no need to aim up or down. The world is flat mostly. What would be the best route to go for creating a combat system? So far all I’ve scripted is purely visual (removing walls/ceilings when players enter buildings) and I’ve made some basic models and animations for weapons like a sword, bow, and staff. It’s purely co-op and will have no PvP.
Long story short, based on this short video, what would be best for doing damage to NPCs? Would raycasting be the best? Or would a simple script activating damage when it animates and collides with an enemy be better?