Removed so the code isn't exposed.
Is it exactly only on these lines or is there something else? It doesn’t look like it was from something internal but something working with HttpService
?
Comment that block out and see if the error persists.
Do you have HTTP Service enabled inside Game Settings?
I’m not using HttpService for this. This is checking if the SetAsync()
worked for saving data (which is what success is). And yes, I do have HTTP requests enabled.
I cannot pinpoint the exact issue, even if there was an earlier topic covering about it:
The most likely possibility is that the size of data being saved is overflowing? It is still not clear.
Fixed it by just wiping my data.