Weird mesh color changes in-game, it's fine in studio

I did try this. Only thing that makes a difference is removing the texture from a meshpart. Otherwise, everything becomes green-ish during run time.

Nope. I didn’t change anything with the colors(it’s a texture anyways). The publish was literally changing the position of one part.

Wait! Are you saying you used a decal? Or you just painted the texture.

I’m having this issue as well, I’ve run various tests to find the cause but lighting and scripts don’t seem to affect it c:

Decals can glitch. I recommend using the paint bucket instead this could be your problem!

Your lighting isn’t working? I’ve saw that image before. I see what’s going on what did you use to make it. I can try to solve it.

I used blender to make all the assets and then just placed them into studio.

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Did you make sure that you selected the whole creation? Maybe you left out the lighting piece? You could’ve accidentally deleted it or it just doesn’t work in Roblox Studio.

If I’m not the only person who is having this issue, I’m going to send it off to bug support

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Please do, I don’t have access to the channel.

Well ok! I have tried my best looking close into theese images so here’s one more suggestion.

Maybe your lighting is not turned up bright enough? Yes it’s true blender & the studio are different like how things in Roblox studio are bigger & smaller maybe that this can be also affected with lights.

you can mesage @Bug-Support to report bugs as a member
also what texture did you use?

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That’s what I need to know because depending what he used is if I can help.

All the meshes are UV mapped to a 8x8 pixel color palette. It’s was working fine

It might have to do with a pixel palette, I’m using imphenzia’s palette :<

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I am still confused. Can you please tell me when this first started?

I tried to fix this but you decided to call bug support:) Welp have a nice day/night

I tried to fix this but you decided to call bug support:) Welp have a nice day/night

I think I found the issue. If your image is too small, it will created a distorted texture.

Studio. 800x800 (left) 8x8 (right)

Game. 800x800 (left) 8x8 (right)

Sadly upscaling the palette caused color saturation to go down, but it fixes the bug.

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Well just notify my user if I helped you anyway because I think my suggestion is worth trying.

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