Weird mesh color changes in-game, it's fine in studio

If I’m not the only person who is having this issue, I’m going to send it off to bug support

1 Like

Please do, I don’t have access to the channel.

Well ok! I have tried my best looking close into theese images so here’s one more suggestion.

Maybe your lighting is not turned up bright enough? Yes it’s true blender & the studio are different like how things in Roblox studio are bigger & smaller maybe that this can be also affected with lights.

you can mesage @Bug-Support to report bugs as a member
also what texture did you use?

1 Like

That’s what I need to know because depending what he used is if I can help.

All the meshes are UV mapped to a 8x8 pixel color palette. It’s was working fine

It might have to do with a pixel palette, I’m using imphenzia’s palette :<

1 Like

I am still confused. Can you please tell me when this first started?

I tried to fix this but you decided to call bug support:) Welp have a nice day/night

I tried to fix this but you decided to call bug support:) Welp have a nice day/night

I think I found the issue. If your image is too small, it will created a distorted texture.

Studio. 800x800 (left) 8x8 (right)

Game. 800x800 (left) 8x8 (right)

Sadly upscaling the palette caused color saturation to go down, but it fixes the bug.

3 Likes

Well just notify my user if I helped you anyway because I think my suggestion is worth trying.

1 Like