If I’m not the only person who is having this issue, I’m going to send it off to bug support
Please do, I don’t have access to the channel.
Well ok! I have tried my best looking close into theese images so here’s one more suggestion.
Maybe your lighting is not turned up bright enough? Yes it’s true blender & the studio are different like how things in Roblox studio are bigger & smaller maybe that this can be also affected with lights.
That’s what I need to know because depending what he used is if I can help.
All the meshes are UV mapped to a 8x8 pixel color palette. It’s was working fine
It might have to do with a pixel palette, I’m using imphenzia’s palette :<
I am still confused. Can you please tell me when this first started?
I tried to fix this but you decided to call bug support:) Welp have a nice day/night
I tried to fix this but you decided to call bug support:) Welp have a nice day/night
I think I found the issue. If your image is too small, it will created a distorted texture.
Studio. 800x800 (left) 8x8 (right)
Game. 800x800 (left) 8x8 (right)
Sadly upscaling the palette caused color saturation to go down, but it fixes the bug.
Well just notify my user if I helped you anyway because I think my suggestion is worth trying.