Weird remote event behavior

nope didnt work now im just completely confused

The skill server module seem to be fine, so maybe it come from the server remote, the one whitch call the server skill module

I FIXED IT the problem was the onserverevent was always waiting everytime i required the server module, so i just did:

local onServer
		onServer = Remote.OnServerEvent:Connect(function(player)
			print("serverrecievedfromclient")
			onServer:Disconnect()
		end)

which disconnects the function after the function was done running

Oh yeah omg i’m dumb, i not even though about the fact that the module was called multiple time so the event connection was stacking ^^

yeah ty for your help, i probably wouldn’t have gotten it without you

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