Why does this happen when I move angles? I am not that much of an experienced mesh modeler but I have no idea how to fix this!
Here is the FBX file: Rock.fbx (23.6 KB)
Why does this happen when I move angles? I am not that much of an experienced mesh modeler but I have no idea how to fix this!
Here is the FBX file: Rock.fbx (23.6 KB)
Your normals are inverted—try following these steps to fix the issue: