Weld Constraint behaves differently on Server compared to Client

Hi!

I’m also experiencing this, and I know another accelerator team has been experiencing this too. Was wondering if anyone has found a work-around.

You can reproduce this by CFraming/moving a model after welding it, or by welding stuff very quickly after moving/resizing it. Might have to do with replication order.

In any event, this is very annoying. I have a consistent repro if you need it.

Does anyone have any work arounds for this?

Edit: I think this is another example of it? Not sure. Odd Weld Constraint Behavior - #4 by IraTenebrarum

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