Weld Constraint Bugging For Certain Players

So I am making a combat game and I’m using weld constraints since it is used in games like strongest battlegrounds (I think) and I just discovered a weird bug that I can’t seem to figure out the reason of it occuring. One of the skills moves the user and if it lands on the opponent it makes a weld constraint with both of their rootparts connected, but the bug i discovered was that for some players the opponent would move with the user as intended but for other players the weld would keep both user and opponent welded.
FIRST VIDEO: BUGGED
SECOND VIDEO: AS INTENDED


Constrains sometimes bug out due to NetworkOwnership, setting the opponents parts ownership to the player could potentially fix the problem