Weld / Physics issue

That’s already been done. (CHAR)

Issue is not solved. All I need to know is how to get multiple instance returns from a raycast, not just one.

You can region3 where the raycast ends to see how many parts there in that area, or use the get touching parts method to see if they are touching or not.

1 Like

Issue solved in another post. Thanks everyone for your help.

Turns out you can use BasePart:GetTouchingParts() In this situation

1 Like

Please tell anyone searching this post what the Solution was, or link the post that solves it.

1 Like