move it on the z vector i think backwards so when the sleeve position is on the arm position just do - vector3.new(0, 0, 2) i think
also for bodypos u shouldnt need weld if its added to sleeve or arm
move it on the z vector i think backwards so when the sleeve position is on the arm position just do - vector3.new(0, 0, 2) i think
also for bodypos u shouldnt need weld if its added to sleeve or arm