Welding a car in a certain area

CollectionService is perfect for that. You can tag the green parts with an identifier, then get an array of all those tagged parts in the game using the GetTagged method.

I like this plugin for assigning tags in studio without needing to set them from code.

Edit: You dont have to manually make your FilterList array this way; you can retrieve it right from GetTagged():

-- assumes the green parts are tagged with "CarDeckWeld"
local FilterList = CollectionService:GetTagged("CarDeckWeld")