Welding a local-sided model to a server-sided unanchored part will locally teleport the part

Found this: When editing a motor's C0/C1, Part0 gets moved instead of Part1 - #6 by EchoReaper

After making the ammo pack’s model the size of a peanut, it no longer snaps the interactable parts, so stupid, wonder if there’s a way to choose the dominant weld part.