I don’t know when this update went live or if this was an intended feature, but welds no longer break when Part1 is destroyed. As a result, there are now multiple welds after players equip their weapons several times, breaking my game.
This behavior was changed recently, and is intentional.
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Someone already linked to this above, but in Workspace.AutoJointsMode in Default or Explicit (which will be forced in February) we no longer automatically break or remove welds at all.
This behavior was order dependent and caused inconsistencies in replication. It was fundamentally problematic so we’re changing it.
Going forward you’ll need to clean up your own welds (or re-use them!). Explicit mode should also remove the need for most weld scripts.
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I don’t really like that one change. Breaking welds when a part is destroyed is logical. Otherwise I completely agree.
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