What are you working on? August 2015 (#2)

[b]irc[/b] is cool.
https://github.com/DigiTechs/luaircclient

Also, C is a pain. Half of that code is probably unreadable spaghetti.

[quote] [spoiler = Coming very soon to a screen near you.]

[size=6]Staring You as the Hitman and the Hitman’s target![/size]
[size=1]This has nothing to do with the popular series named “Hitman”, the gameplay and story is FAR different. [/size]
[/spoiler] [/quote]

Oooooh boy, what could be more exciting than this?

Update video :slight_smile:

Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.

[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.



[/quote]

[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.



[/quote]

BUT DOES IT PASS THE AURARUS TEST

How does this look? (Image is a little out of date, did some changes :stuck_out_tongue: )

Not hooked up to the main script yet.

[quote] How does this look? (Image is a little out of date, did some changes :stuck_out_tongue: )

Not hooked up to the main script yet. [/quote]

I wonder how many people use OTC’s name as test content… I know I do.

And yes, it looks pretty good, like one of those apps that kids tend to like the look of, good GUI design for Roblox’s market :slight_smile:

[quote] How does this look? (Image is a little out of date, did some changes :stuck_out_tongue: )

Not hooked up to the main script yet. [/quote]

how u get 3d gui

[quote] How does this look? (Image is a little out of date, did some changes :stuck_out_tongue: )

Not hooked up to the main script yet. [/quote]

how u get 3d gui[/quote]

With SurfaceGui’s and using the ScreenToPoint Stuff from the Camera.

Here’s how I have managed to use it so far

It is actually the old Roblox Battle gui with a lot of re-working.

The original version moved your camera, and took up your entire screen. The new one just moves to you. A lot of taking code from Clone’s Module3D

Pro-tip: Scale down as much as you can for 3D objects for GUIs. PM me if you want my special scale function that can scale stuff by a scale or by a height.

[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.



[/quote]

The vanishing of ethan carter maybe? :wink:

[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.



[/quote]

Now we need bump map support so it looks even nicer.

[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.



[/quote]

Now we need bump map support so it looks even nicer.[/quote]

You mean normal map. I hope to all the gods above you mean normal map.

[quote] [quote=“asimo3089” post=186228]Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.



[/quote]

Now we need bump map support so it looks even nicer.[/quote]

You mean normal map. I hope to all the gods above you mean normal map.[/quote]

Yeah, that’s what I was thinking of. For some reason I’ve always known them as bump maps.

Boy I can’t wait to show you guys what I am working on, probably will show you all in the September installment of these posts

[quote] [spoiler]

[/spoiler] [/quote]

That is fantastic.

[quote] [spoiler]

[/spoiler]

[spoiler]

[/spoiler] [/quote]

The second image in the 1st spoiler reminds me of Whimzee’s builds :smiley:

Overview:

Private pier:

House overview that you might know where these scene is from:

Current progress of the house interior: