[b]irc[/b] is cool.
https://github.com/DigiTechs/luaircclient
Also, C is a pain. Half of that code is probably unreadable spaghetti.
[b]irc[/b] is cool.
https://github.com/DigiTechs/luaircclient
Also, C is a pain. Half of that code is probably unreadable spaghetti.
[quote] [spoiler = Coming very soon to a screen near you.]
[size=6]Staring You as the Hitman and the Hitman’s target![/size]
[size=1]This has nothing to do with the popular series named “Hitman”, the gameplay and story is FAR different. [/size]
[/spoiler] [/quote]
Oooooh boy, what could be more exciting than this?
Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.
[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.
[/quote]
[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.
[/quote]
BUT DOES IT PASS THE AURARUS TEST
How does this look? (Image is a little out of date, did some changes )
Not hooked up to the main script yet.
[quote] How does this look? (Image is a little out of date, did some changes )
Not hooked up to the main script yet. [/quote]
I wonder how many people use OTC’s name as test content… I know I do.
And yes, it looks pretty good, like one of those apps that kids tend to like the look of, good GUI design for Roblox’s market
[quote] How does this look? (Image is a little out of date, did some changes )
Not hooked up to the main script yet. [/quote]
how u get 3d gui
[quote] How does this look? (Image is a little out of date, did some changes )
Not hooked up to the main script yet. [/quote]
how u get 3d gui[/quote]
With SurfaceGui’s and using the ScreenToPoint Stuff from the Camera.
Here’s how I have managed to use it so far
It is actually the old Roblox Battle gui with a lot of re-working.
The original version moved your camera, and took up your entire screen. The new one just moves to you. A lot of taking code from Clone’s Module3D
Pro-tip: Scale down as much as you can for 3D objects for GUIs. PM me if you want my special scale function that can scale stuff by a scale or by a height.
[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.
[/quote]
The vanishing of ethan carter maybe?
[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.
[/quote]
Now we need bump map support so it looks even nicer.
[quote] Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.
[/quote]
Now we need bump map support so it looks even nicer.[/quote]
You mean normal map. I hope to all the gods above you mean normal map.
[quote] [quote=“asimo3089” post=186228]Created this today so I could feel more comfortable using Textures and Decals. I want to eventually create a game where mostly every brick uses some sort of image on it.
[/quote]
Now we need bump map support so it looks even nicer.[/quote]
You mean normal map. I hope to all the gods above you mean normal map.[/quote]
Yeah, that’s what I was thinking of. For some reason I’ve always known them as bump maps.
Boy I can’t wait to show you guys what I am working on, probably will show you all in the September installment of these posts
[quote] [spoiler]
[/spoiler]
[spoiler]
[/spoiler] [/quote]
The second image in the 1st spoiler reminds me of Whimzee’s builds