Cartoony cool hair guy? (WIP)
Almost looks like a dude from Town of Salem.
How did you do this!
Would love to know how you made such a system.
Yet to open some graphic services, needed a way to present my stuff so I downloaded a heck load of mockups and they look fantastic!
Working on a git hook that scans .rbxmx and .rbxlx files before a commit and changes things like <Item class="Model" referent="RBX0524DB985F7146A4974A9389FB1ACE6D">
into <Item class="Model">
unless the reference is actually used (e.g. Model’s PrimaryPart pointing to a Part, need to keep the part’s referent field)
Not sure I’ll use it, as 99% of the time I script and I can just map scripts to their own files (RSync or any other synchronization thing), but it just seemed fun to create
EDIT: I finished it: https://devforum.roblox.com/t/roblox-version-control/56053
I tinkered around with one of my side projects from two years ago. I made a really creepily cute concept character… What do you guys think?
I have slightly improved the dragons I made earlier.
https://twitter.com/SolidBlocksRBLX/status/914850720742084614
Remember remember, the 5th of November
Bit early for that…
but you’re just in time for Leif Erickson Day!
Reverse engineering Roblox’s Humanoid climbing for Super Nostalgia Zone.
I think I’ve nailed it down pretty accurately.
Reminds me of how reflections work in Space Engineers
You really are doing it right, all this is impressive.
The icing on the cake would be to have a constant walking audio play in the background, as all older Roblox games did periodically.
Unless you can climb a ladder quicker by spamming jump that’s not accurate enough.
I’ll pass, thanks