What are you working on currently? (2017)

Nice catch, I thought it was the one in Studio at first, but I took a look and they are clearly completely different (the red X is on the right in the studio version)

e68b9d9fc68138ce9cb6f204aeef351d4f7104c4.png

So he must be showing us Blender screenshots and passing them off as Roblox, the scoundrel! (jk)

1 Like

I’m literally downloading every image with such beautiful terrain, so then it can help me when I’m building my own.

I don’t see it or ever noticed it D:

About 60% done with Terminal A. Terminal B/Plane spawn not started.

1 Like

It can be turned on and off in the View tab->Display Axis (which should probably be Axes, plural).

Wow I never even knew about that giant button right in front of my face lmao thanks

Man, I should find some pictures of what I’ve been doing for the past few months.

1 Like

didnt make this, my team member did. asked him to make a roll animation … he delivered. sorry for the potayta…

13 Likes

Finished up the weapon posing system for AR2 today

https://twitter.com/LMH_Hutch/status/875155623758798848

6 Likes

Our accelerator project: Hexaria
@Crykee @anon89973268

Almost finished all of the environmental assets for our prototype work. Clouds soon tm

18 Likes

Did you just tag yourself in your own post?

@Authenticious Why would anyone do that?

1 Like

maybe they speak in the third person, like @GregTame does?

1 Like

Re-Creating Traverse Town In Roblox <3

9 Likes

Yeah he did, like @GuestCapone does from time to time. Right @GuestCapone?

2 Likes

Hey, @GuestCapone, answer @GuestCapone… Don’t just ignore him.

3 Likes

Just being honest, I think the dragon could’ve been made better. The legs look like they’re all the same, the paws being another from the rest of the body, not a separate limb. The head’s cool, but the wings look a bit weird in my opinion.

I think it’s mainly the texture that could’ve used a better unwrap.

hot hot hot

I made a separate thread for this but in case you didn’t see I wanna show this pretty dust and volumetric lighting thanks to @DataBrain’s plugin

https://i.imgur.com/pv6ST4I.jpg

6 Likes

I’m making a generator for oriented paths based on quartic and quintic Bézier curves, B splines and Cubic Hermite splines, to allow players to run between differently-oriented sections of map with no discontinuous change of orientation.

A more animated example, featuring a topology classic:

21 Likes