Nice catch, I thought it was the one in Studio at first, but I took a look and they are clearly completely different (the red X is on the right in the studio version)
So he must be showing us Blender screenshots and passing them off as Roblox, the scoundrel! (jk)
Just being honest, I think the dragon could’ve been made better. The legs look like they’re all the same, the paws being another from the rest of the body, not a separate limb. The head’s cool, but the wings look a bit weird in my opinion.
I think it’s mainly the texture that could’ve used a better unwrap.
I’m making a generator for oriented paths based on quartic and quintic Bézier curves, B splines and Cubic Hermite splines, to allow players to run between differently-oriented sections of map with no discontinuous change of orientation.
A more animated example, featuring a topology classic: