What are you working on currently? (2017)

Prey?

Made my first walk cycle today. I guess that wasn’t so bad… click to play gif

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Upper body rotation :wink:

weight shift too

sassy hips too

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Like when you get it.

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I’ve done that before, but yours is probably better

Added a flag system to my obby. It’s pretty much sprays except it’s a flag.

https://gfycat.com/CraftyBoringDeer

Nothing too fancy.

The wait time is to prevent people from moving around when placing the flag. If you’re falling, it should give you enough time to hit the ground before you place it.

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hax

Any reason for the arbitrarily long loading screen?

It’d be much more satisfying to have a cool flag planting animation

The lack of flag planting animation is because I’m lazy and I just want to get this game finished. :frowning: It’s taking far longer than I wanted.

I might change it to detecting velocity and prevent you from placing the flag when you’re moving.

https://gfycat.com/SpecificBitesizedBantamrooster

Did some changes because I just remembered Humanoid States are a thing. Pretty much instant flags now. And none of that silly progress bar. No animation because lazy, lack of time, and lack of motivation.

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oh no

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I’m curious as to what approach you took. Getting this to be fully seamless is going to be almost more trouble than it’s worth. It uses CFrame teleports, since it has to be multiplayer compatible, which means any easy option of removing/moving map parts is right out. My solution requires a clone of every player, so that when a player runs through the teleport barrier, they leave a copy of themselves behind, so that anyone following them doesn’t see them disappear and then reappear when they themselves get TP’d. It also requires generous curves to give the clones room to get out of sight. Lighting and some textures are also problematic. Teleports don’t look seamless if there is a discontinuity in lighting or shadows, which is hard to avoid because the geometry of the maps sections can’t be the same.

The geometry is not a problem in my square path example above, but in the real game the effect is going to be used more like this. It’s a nod to Marathon’s 5D Arena map. Bungie had it easy, because Marathon wasn’t actually a 3D game engine, it was just a 2D floor plan with rooms linked by shared edges, so it was easy to make rooms that appeared to overlap in 3D space.

I wonder if anyone has thought to try and make the PS3 game PAIN in Roblox?

Wow PAIN is 10 years old now?

ScriptOn’s Animator Editor v5.7 now accepts blender, mocap, and roblox animation editor data! click to play gif

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Made a simple firework

https://gfycat.com/AdolescentIdioticHydatidtapeworm

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Watch out, he’s got a rooty tooty point-n-shooty!
https://gfycat.com/ReasonableUnfortunateBarbet

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Try making the animation that moves his gun back from recoil quicker at the start. It doesn’t feel very powerful.

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