Going to build that thing as well, with some kind of unreliability DLC
I love the design of the wall/train but the realistic background is contrasting the fun/cartoony aesthetic imo.
That was the point!
I feel like that’s the artist’s way of saying “It’s a feature, not a bug!”
I like (Lua) challenges:
local function isNumber(val)
return pcall(function() return "1"+val end) and not
pcall(function() return "".repeat(val,1) end)
end
Roblox: here’s Lua and a bunch of extra types
Developers: it’s pretty hard to get the type of something
Roblox: here’s typeof()
Developers: alright, let’s try to detect types using only pcall
I don’t think this counts because you called repeat.
function isNumber(val)
return pcall(function() return val+1 end) and not
pcall(function() return val.repeat end)
end
Only calls pcall
I just built my computer last summer with a 1070 and some i7 and 32gb of RAM and like a month ago studio was lagging HORRIBLY while testing a 50x50 (2500 total) frame map
Pretty sure he meant globals. Otherwise you could say I’m also using functions, which would be annoying to block since pcall kiiiiind of needs functions.
Roblox. A magical world where scripters keep making stuff that should be impossible, but still make it.
Super excited, we just got a new member joining our team and he’s damn good. I’m stoked. Here’s two maps, creds to @TrustMeImRussian
Lol I don’t even know
https://gyazo.com/4173894ea9e41e6b406c394e4e609a37
https://gyazo.com/d00a679f8eabf9004447d9cc1611c10f
String methods require a dependency on the string library, so it’s not allowed.
It’s an interesting exercise; the script can be dropped into an arbitrary environment, and it probes for available features, starting from the most basic.
Here’s the first line of the script. It tests for an error
function, but it has to be able to communicate without using error
itself:
if error == nil then
({})["missing required feature: error function"]()
end
Doing the final touches on my game – thumbnails. I always forget how much I enjoy graphic design because I almost never do it.
So, this is Quenty’s Finite with a different theme?
HAHA YES!
I saw quite the potential in that game when it died down that @Quenty just went ahead and gave me a copy of the place. It’s always been on my bucket list to recreate it.
This looks familiar. How did you get that model?
Magic
Kind of weird, as pcall returns a string on error, but sure:
function isNumber(val)
return pcall(function() return val+1 end) and not
pcall(function() return #val end)
end