What are you working on currently? (2017)

particles :sunglasses:
https://twitter.com/juddily/status/883892246319316992

https://i.gyazo.com/85809807d21c652f0b8c435431dd495e.mp4

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So tonight I launched my revamp of RO-Port Tycoon. Before, it averaged around 100 players during the day. It was not on console. Today, I put it on console too. The stats speak for themselves I guess:

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I’ve done 0 advertising. I don’t own an Xbox, so I have no idea how it’s being discovered so quickly.


Edit: I did it! First time ever having more than 1k players in one game at the same time!
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Edit 2: Over 3000 players! Crazy. Notice how over 60% are on console? Makes me realize that making sure your game is compatible on Xbox is super important.
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Starts scripting console compatibility for all my projects

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Is there any way to see the total amount of concurrent players for each idividual platform over all games combined?

finally, a way for me to Saran wrap my models so I can save them for later!

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The color3 colours work out so well!

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The Purge (we haven’t come up with an official title yet)

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Why not;
“Oh my god this is F*** awesome. Morty, this is really cool, y-y-you want to help me out here? Kill some people? It’s fun, we’re totaly justified because we’re saving a little girl. I mean w-w-w-were both free and clear to murder these people.”
as an official name?

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I am considering a Mark 2 of my triple monitor holder.

Currently, the top section (red, green, and blue parts) and the side parts are all glued together. This new version would allow me to attach and separate them.


Also designed the hooks to be shorter and the holes for the monitor go in more, making the monitors a lot close to each other. Problem is I no longer have access to a 3D printer with school over, so I probably won’t be doing this until last August at the earliest.

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Burnout anyone? (Well not really burnout, but like, similar physics :stuck_out_tongue: )

https://gfycat.com/ActivePinkAmericanblackvulture
(On a side note, lets just take a second and appreciate the link it generated, lmao)

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I like it when my rear wheels are detached from the car.

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Yeah, that’s the rough customization framework, allows you to add custom camber and poke, but I’ll obviously limit it and add axles. This is just a mule model I made years ago.

I’ve never used source engine, I’ve heard mixed reviews about it, but I’ll open this place up for you once it’s done.

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Just a few small projects here and there.

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doom?

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Nah. Making a Geonosis map for a group.

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Can 90° camber be an option? I like it when my car is actually a hovercar.

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As you wish :wink: Cough gamepass for 1,000,000 R$ Cough

I’m rather off-course here compared to my original scripting and building duo, and instead I’m taking some time to improve on my digital-art skills. It’s not so much for outlines, but rather colouring and shading. I’m getting there.

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Just wrapped up this abandoned house.

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