Haven’t been working on this for a while, but here’s an image from the Heroes of Robloxia development archive
Accurate representation of how homework in university comes at you
The animation and char design is quite good!
well, the train’s acceleration at the end feels a bit uh… odd.
yea, still working on the train’s velocity
Working on a Halloween Update on my classic sword fighting game called Sword FFA.
Feel free to check out the actual game:
Hey anyone know how to properly link soundcloud music without it just linking the picture? I’d like to share something here I just completed
Sorry couldn’t ask in the lounge because for some reason I can’t post there? (the +New Post button is greyed out)
Thanks bro, here’s a theme to a game I just finessed then!
https://soundcloud.com/zacattackhirst/theme-v3
1941 Cadillac Fleetwood 75, I made this car a while back and it remained one of my favorite things I’ve built. I felt as if it was proper to give it a 2017 remaster.
That’s so awesome please finish whatever game this is in.
I made some something
something
I was going to do something similar for facial vertex deformation and lip sync.
But then stopped for reasons I can’t remember
I’m not finished working on that particular monster yet, but the game itself is currently in paid access for 25 Robux.
It’s a round-based multiplayer game where a few players are chosen as monsters, and they have 3 unique attacks which can be used to destroy the map, and defend the giant red buttons on their backs (their weak spot) from humans (the other players).
If you’re interested in trying it, here’s the link:
I still have a lot to add (lol a tutorial), but I’d still appreciate feedback
Playing around with GarageBand. Pretty satisfied with how this little ear-candy turned out. Going to study later and keep experimenting.
https://soundcloud.com/belal-mohammed-nur/updown-fury
edit: oh yeah, surprise surprise my name is Belal, nice to meet y’all.
Fifa 18 took some liberties with its story line here
@1waffle1 part of me screamed with joy because I thought vertex deformation had been silently given official support.
I took my triangle terrain plugin and created a closed volume and normalized the distances of the vertices to the origin to create a sort-of sphere, then ran an oscillating function on the distances of the vertices to the origin with a time offset based on their positions.