What are you building in?
That looks like a heavily modified version of studio.
I Like the way it looks
GetTouchingParts and scanning a part until no new neighbors are found, then you start on another unscanned part again until done
It’s a game engine + level editor I made from scratch. I’ve just loaded a .rbxl of crossroads, but building tools and Handles/ArcHandles are impemented.
The graphics look dope . Especially the lighting, from the images you posted, a dawn environment can be made (easily or not I have no idea). Wonder when we can get a build to play with.
I started working with my friends on game, which is greatly inspired by Fortnite. Made few guns, but the coding side of project is making slow progress.
PLEASE tell me that the revolver has an option to shoot all the barrels at once
a e s t h e t i c (click to play gif)
I’ve been working on making music today!! I’m still working on getting better but I’ve been really into making this song, I’m excited to get more done on it!
https://clyp.it/0cwbj1uw
Omg discourse has clyp integration
What’s your field of view?
- I use a lot of tricks.
Oh woooow. That’s nice.
why 2? wouldn’t 1 be closer to orthographic? or at that point would your camera be too far away that stuff ceases to render?
2 is 2k studs away. 4 is over 4k studs away. It still works fine but when I have SurfaceGui elements it’ll clip things.
Doing some more tests of my VMF importer with Half-Life 2 maps.
Displacements are still a bit shaggy, but the resemblance to what it should be is getting there.
Theres no way I’ll be able to make this perfect, but I’m happy with the results I’ve been getting none-the-less.
man, if you did commission work for the half life 2 RP community, they’d go nuts!
… and then promptly leak your work for free…
Can you do maps from other source games like CS:GO? Or are there limits?
Woah hold the phone, is that all without any manual touch ups??