What are you working on currently? (2017)

I recognized that immediately. Bioshock Infinite is my favorite game.

rbxmk now has a preprocessor filter, based on luapp.lua.

The gist is that the syntaxes #... and $(...) are interpreted as Lua, and
can be used to control the content of a file. While it’s mostly useful for Lua
scripts, it can be applied to any kind of file or string. Some examples:

Conditional code:

#if DEBUG then
print("debug message")
#end

Loop unrolling:

#for i = 1, 4 do
print($(i), $(5-i))
#end
print(1, 4)
print(2, 3)
print(3, 2)
print(4, 1)

Variables can be specified with the -d or --define command option.

rbxmk -f compile-game.lua --define DEBUG:true

They can also be defined within rbxmk scripts with the configure function.

rbxmk.configure{define={DEBUG=true}}

Complete documentation

4 Likes

Hey ARSultan, nobody’s asked yet haha

I’m using Studio w/ the Animator Editor plugin (as well as the Moon Animator plugin, which is critical for these clips involving 2 humanoids fighting). I’m just using Camtasia to edit the clips together and record. My goal is to have all the camera effects done in-game, and so far it’s worked.

I don’t blame you; it’s one of the harder parts of game development from my perspective.

H E L P

*Edit:


7 Likes

A E S T H E T I C

(These imports are all looking really cool! What are you planning on doing with them all?)

Nothing really, just doing it for fun and to get a better grip on the math that goes into making stuff like this.

Have you written any explanation for how you’re doing this? Would be interesting to read.

I always want to post what I work on here but never find the time to for the very reason of having to work on stuff.

Working on another songggggggg
https://clyp.it/hx3sfrza

Also an update on a song I posted about a couple of days ago
https://clyp.it/t5orqo3c

2 Likes

Great work on the VMF Importer! I’ve tried it on some Black Mesa maps and it seems to work for the most part but I’d get errors with the tree script at times. It seems implementing a pcall fixes it but I wouldn’t doubt if that ends up leaving out some important objects of the vmf that just so happened to be modified by a new engine version or something.

Why can’t I ever get any of my models to actually look nice :confounded: At least this is something…


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Me and my bud @Worthe made cool little crane

10 Likes

Pretty cool, what genres/styles of music are you able to do ?

Sounds like D&B to me.

My favorite is Jungle (basically DnB) but I can do other stuff too. I don’t really think about genre too much though I just like to make stuff. Sometimes I make just like midi “game” music sorta, and then sometimes I take the DnB really aggressive and make neurofunk.

If you want to hear little snippets of everything I work on here’s some different profiles of mine, Clyp is more recent music


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Every triangle terrain editor I’ve looked at didn’t do what I wanted it to so I made my own
https://gfycat.com/OfficialDependableIndri

34 Likes

Really nice.

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Why not smooth terrain at that point? It even looks like you’re replicating its tools.

I’d love to use smooth terrain, but smooth terrain textures clash too heavily with the style of the game this is for.
I am replicating as much smooth terrain functionality as I can to make it as familiar to use as possible.

12 Likes