If you do terrain:FillBlock(cframe, Vector3.new(8,8,8), material) it will usually turn out smoother ;D
That’s pretty much exactly what I’m doing. ;p
oof
oooooof
I really should get back into the habit! It’s harder to do when you’re working on contract work though.
Working on some new UI for my new game called Bomb It!
I’m going to work on a custom leaderboard next and making the buttons work.
be sure to click on the gif if it doesn’t load
Developed a randomly generated planet system - creates surreal planetary bodies:
(Yes, that’s Roblox.)
What are some more examples of planets you can generate? With one image it’s difficult to tell what’s generated and how much is mixing/matching a limited number of presets.
Planet montage please.
There are numerous presets such as atmospheric presence and liquid presence, but i’ll get a montage soon!
Wait what am I looking at? Is this just a sphere with some textures, or is this something bigger zoomed out?
Surprisingly, I’m aiming for it to be both. (Though at the moment I must admit they are large spheres)
I’m curious as how you want to make them playable? Would you just generate a flat-terrain section of them that you can move around on (Destiny style) or do you intend to have huge playable spheres for players to land on?
I’ve tried again and again, many different solutions to make a game like F-Zero.
Finally, I’ve done it, after sitting in my math class and contemplating CFrame rotation matrices.
rip my ears
Awesome though
What type of math class?
College Algebra
We were actually covering matrices at the time, which reminded me of CFrame’s rotation matrix