ColdSmoke
(ColdSmoke)
December 10, 2017, 12:49am
#6097
Dude oh my god seeing that, we’ve sure come a long way since the olden days. I instantly got nostalgia for when I first met you in 2012, you were scripting dragons for an RPG game and I was brought on the team to build the terrain and everyone thought my work was good
I just loaded up that old file looool
4 Likes
Orlando777
(Orlando777)
December 10, 2017, 1:04am
#6098
How large is the map size-wise, also how many parts?
tyridge77
(tyridge77)
December 10, 2017, 1:07am
#6099
5k*5k studs, will be ~9k * 9k, exploration is one of the cores of the game.
about 50k polygons when done
1 Like
Arcwise
(Arcwise)
December 10, 2017, 1:12am
#6100
Who’s that fly looking guy in blue?
1 Like
Small thing I made. Not really sure if it has any practical uses.
https://twitter.com/TweetEquinox/status/939662544423223296
1 Like
NWSpacek
(NWSpacek)
December 10, 2017, 3:09am
#6102
Idiot Express has a pass just like the ones pictured. It’s uncanny how similar the first one is to the route to the alpha camp.
How are you managing the size? A chunk render system? I am working on a very large map but most computers can’t handle it.
2 Likes
GuestCapone
(GuestCapone)
December 10, 2017, 4:28am
#6104
He has only terrain, you have terrain + many towns… That’s a lot more instances to download and render.
1 Like
Yep. I was assuming he would be adding assets because he said you would “Explore” the map.
tyridge77
(tyridge77)
December 10, 2017, 7:27am
#6106
The finished map is going to be converted to smooth terrain.
2 Likes
aeroware
(hozz)
December 10, 2017, 2:28pm
#6107
Developing some assets for Explorers:
All meshes combined are less than 5k triangles.
15 Likes
filiptibell
(filiptibell)
December 11, 2017, 12:59am
#6108
Another VR weekend project.
This time I added hand models for 5 different gestures (open hand, grabbing, pointing, thumbs up, fist) as well as more physics fun stuff. Sometimes it can have, err, interesting results
14 Likes
DevBuckette
(DevBuckette)
December 11, 2017, 12:28pm
#6110
Finished my daggers, finally
7 Likes
Working on a mini-project. Here is a simplified PCB of an AMD RX 580 Nitro+ from Sapphire.
Main parts needed for my case:
Dye and substraight
Power delivery (Mosphets, Capacitors, Inductors)
Power connector
Display connectors
PCIe connector
4 Likes
maplestick
(maplestick)
December 11, 2017, 6:26pm
#6112
“You may have seen Roblox run on a GPU, but have you ever seen a GPU run on Roblox? ”
14 Likes
Just finished working on possibly one of the final updates for my Castle, its been a great year from expanding on this… Now time to get everything else ready before 2018…
(Shadow Mapping is used on this lol)
14 Likes
Polyhex
(Polyhex)
December 12, 2017, 12:17am
#6114
Running down slopes lets you pick up some extra speed for extra-long leaps! …it’ll be more useful once there’s a level actually designed.
16 Likes
Immersor and I have been working really hard on an upcoming tactical FPS.
14 Likes
tyridge77
(tyridge77)
December 12, 2017, 11:00am
#6117
8 Likes