What are you working on currently? (2017)

Oh cool, I thought doing it like that would make the screen flicker due to switching textures (setting Image property to a different texture every so often), but I guess since it’s only once per second or so that doesn’t happen

Well at first it did with setting the visibility to false since it doesn’t render, but then I realized setting the transparency really high instead to “preload” the frame would fix that issue

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Now I see, completely skimmed over the transparency stuff, woops. That’s a nice solution :slight_smile:

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Roblox immediately terminated like 10 of my alts when I tried uploading a full length film so I’m scared to try again lmao

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Spooky. :open_mouth:

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Just tweaked some of my game’s preview images in photoshop
These are 3200x1800 (I wish it were easier to take high res screenshots)



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I’m working on a British Railways Mk. 1 carriage:
5e6dc027a7e47cf84771d8a6e75253ffc33c825c.png

It’s only 4 feet long right now, but once I get the ends finalized it will be lengthened to its full 64’ 6" length

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Ooh, i made one of those once!
couldn’t find a lot of drawn blueprints or anything to go off of tho…

Still a huge W.I.P. but I’m working on this little motion graphic based on ROBLOX.
4c427b00f3bb0a9c9befd1c7cad8d1805556ec8a.gif

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oh god it’s like one of those after effects intro templates that youtubers ruined completely.

(jk looks awesome)

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ROBLOX needs you to do their loading screens.

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It’s going to be a complete motion graphic, showing off ROBLOX’s features. :slight_smile:

But yes, they ruined it.

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Actually started working on my “spell stuff” (I literally save it as SpellStuff.rbxmx cuz I’m such amazing at naming things)

Not much to show yet, but it's a beginning

Spell I want to create:

(will have to create some graphical editor to create your own spells sometime…)
(used sketchboard.io to draw this)

Currently doing stuff purely by code:

-- Create a spell
local spell = SpellTemplate.new()
spell:Add("Core of the Wand")
spell:Add("Rune of Life")
spell:Add("Positive Rune")
spell:Connect(1,2)
spell:Connect(1,3)
spell:Connect(2,3)
-- Cast the spell with the Dummy as caster
-- (soon will have casting.Wand or something)
local casting = spell:CreateCasting()
casting.Casters = {workspace.Dummy.Humanoid}
SpellEffects:Parse(casting)

Seems to work: (green is heal)

Pretty happy with what I’ve already written, this idea seems less and less impossible

EDIT:

Projectiles, yeuy!

Recreated spell

Setup

(“CastingMachine”. White thingy (“Wand”) determines position/direction, like a real wand would)

Actually fires

(flies at 15 studs/s, but I’ll have it be increasable using Runes of Haste or something fancy like that)

Actually hurts

If anybody wonders (eh, never know):
The dummy actually takes damage (or heals). It just calculates the difference and resets its health to its default value, which would be 5e5 out of 1e6 (500000/1000000)

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How did you do the drawing of the letters and filling them with color? A sprite sheet?
ea4bfdf1a02c0844230eb1e499b49358b7d7742c.jpg

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not sure if the pun was intended, but it should be illegal, lol

It uses trim paths and illustrator files converted to shape layers.

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It’s like, really nicely made and everything but there’s waaaaaaaaaaaaay too many things going on, like every possible animation you could have done, you did… kind of overpowering.

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The gif is a lot faster than the actual product :slight_smile: it’s a lot more satisfying and calm in reality.

I’m quite happy with my progress:
(not directly displaying images cuz… you know… some people are on mobile and [details] fails…)
Setup: http://image.prntscr.com/image/d9cd025e9e9b4a1d9bfe031dc09ad1a6.png
(renamed dummy with wand in hand aimed at a regular dummy)
Spell: http://image.prntscr.com/image/e3727497017542e7ba40a5e8f1e5c7dd.png
(Lightning is an element, which currently just means it holds “part styling stuff” for now)
Impact: http://image.prntscr.com/image/1fce2d56dc8445db9ea31a775de4a2f0.png
(regular dummy receives 20 damage… nothing surprising really)

I’m gonna make it that just adding an elemental rune makes the parts fancy. Adding runes of power (or something similar) to the elemental runes would actually affect the spell effects (e.g. fire + power = burn)

Oh, and I totally should start working on a graphical interface for this… ¯\_(ツ)_/¯

Really? I get lots of results just searching for “mk 1 coach drawing”

Visited Einstein’s grave and got him to give us a quote.
https://twitter.com/PAX_Corp/status/850449013082140674